
Dates:
Workshop 1 – Wednesday 14 May
Workshop 2 – Wednesday 28 May
Applications close: Sunday 27 April, 11.59pm
Pitching your game is a crucial part of game development. A compelling pitch is vital in gaining interest from platform holders and media, as well as securing support from investors, publishers and funding bodies.
Perfecting your pitch for industry events and conferences, business development meetings and funding applications requires a clear, concise message about what you’re creating and who the audience will be.
Presented by Jon Cartwright, this two-day online workshop, held over two weeks, is an ideal opportunity for games developers to focus on developing a market-ready pitch and accompanying deck to maximise your project’s potential.
The first day will be dedicated to unraveling the intricacies of pitch decks by delving into its essential components, exploring common pitfalls, and analysing structure and format.
The second sessions see attendees present their pitches in a safe space and receive personalised feedback to prepare for your next opportunities.
Workshop places are strictly limited and applications are competitive.
ABOUT JON CARTWRIGHT
Jon Cartwright has been pitching, developing and shipping games for over 30 years. He’s worked as Director of Production at THQ Studio Australia, Managing Director at Kixeye and Commercial Director at Prideful Sloth, pitching games at events throughout the US, Europe and Asia.
He now works full-time as a consultant helping indie developers with pitching, budgeting, production and more. He works closely with publishers as a scout for new games and is currently looking after Team 17’s productions in the ANZ region, where he produced for Dredge, Moving Out 2, Age of Darkness, Before We Leave, and Conscript.