SQ News

Workshop for Game Developers: Building A Pitch Deck


Pitching your game is a crucial part of commercial game development, and creating one is something of a rite of passage as a developer.


Wednesday 26 February
9:30am – 12:30pm

BEMAC (Brisbane Multicultural Arts Centre) 102 Main Street Kangaroo Point
(Please note, the change of location – this event is no longer at Screen Queensland HQ)
Tickets $22.19

About this Event

Pitching your game is a crucial part of commercial game development, and creating one is something of a rite of passage as a developer. Whether you’re pitching to a publisher, applying for a grant, or even networking at an event you need to deliver a clear, concise message about what you’re creating and why anyone would want to play it.

An effective pitch deck is the culmination of a number of business activities; bringing together your creative vision, identifying your target audience, laying out a timeline for development, defining your sales markets and platforms, stating your budget, and outlining your revenue forecast. No matter how good your game is, your pitch deck needs to sell it to anyone who sees it.

Presented by Jon Cartwright, this workshop will help attendees identify if you are even ready to pitch – have you done all the necessary research and planning? It will also help you collate and distill down the key information you need to communicate to publishers, investors, and review panels.

About Jon Cartwright:

Jon Cartwright started making games back in the UK in the 80’s, getting titles published while he was still at school. He’s worked for Big Red Software, Eidos plc and Blitz Games making titles for MGM, Fox Studios, Warner Bros., Nickelodeon, THQ, and SCi.

Jon moved to Brisbane in 2004 and joined THQ Studio Australia as Director of Production, managing IP and titles with Dreamworks, Games Workshop, Nickelodeon, and M Night Shymalan.

He has run R&D for technology outside the games industry and worked KIXEYE Australia in the free to play space, making MMORTS VEGA Conflict.

More recently Jon worked as Commercial Director at Prideful Sloth, helping them launch Yonder: The Cloud Catcher Chronicles initially on PS4 and PC, and followed by Switch and Xbox, and negotiated publishing deals in Japan, Korea, and China, along with full retail releases for PS4 and Switch in the US, Europe, and ANZ regions.

After securing a new publishing deal for Prideful Sloth at the beginning of 2019 Jon has been working independently, consulting with a number of clients helping them budget, schedule, pitch and close publishing and distribution for their indie games.