Games Residency
Pictured: 2023 Games residents Lily Bowditch and Lindsay Kelso
Screen Queensland's Games Residency is a year-long program for game developers, focused on developing the skills and knowledge required to develop new games and games studios.
The first of its kind in Australia, the residency program is run in partnership with Workforce Australia Self-Employment Assistance provider Birdifi Bridge, with participants provided with co-working space, access to leading industry experts, business mentoring and income support.
Additionally, to support a full development pathway from incubation to success, games developed within the Screen Queensland Games Residency program that can demonstrate strong market demand are eligible to apply for an additional investment funding from Screen Queensland.
The inaugural Games Residency cohort was supported throughout 2023, with the second group commencing in early 2024 and supported throughout the year.
Applications closed Sunday 17 November 2024.
GUIDELINES
The Games Residency is a 52-week program for game developers, focused on developing the skills and knowledge required to develop new games, games studios and businesses in the games industry. Participants will be provided with residence, access to leading industry experts, business mentoring and income support payments (if eligible for Self-Employment Allowance).
The Games Residency operates in the style of an Artist-In-Residence program. Typically, these programs provide office space, industry expertise, and funding for artists to create work.
Screen Queensland will support successful applicants with:
- 39 weeks of permanent office space in the SQhub to operate as a games studio
- an additional 11 weeks of casual space at the SQhub to facilitate transition from the residency
- regular meetings with games industry leaders to provide feedback and mentorship to residents
- access to Screen Queensland’s Games Coordinator for industry guidance
- an industry launch party to celebrate the games created by residents.
Early in the program participants will engage in prototyping exercises and be supported in forming teams. Residents will be encouraged to start new projects using their expanded business skills, although each participant will ultimately choose how they engage with the Residency to develop their business.
The Games Residency is designed in collaboration with Birdifi Bridge, a Workforce Australia Self-Employment Assistance provider. The Self-Employment Assistance program helps eligible participants become financially independent through their own small business. As part of the residency, Birdifi Bridge will provide:
- 12 months Small Business Coaching from a dedicated business mentor
- Self-Employment Allowance payments for up to 39 weeks, and Rental Assistance for up to 26 weeks (if eligible). Noting that all income support and rental assistance payments are paid as part of the Self-Employment Assistance program and subject to the eligibility and ongoing requirements of Workforce Australia.
Birdifi Bridge will also provide participants with access to a range of additional complimentary accelerator services such as networking and additional learning to support the self-employment journey.
Please note that while applicants will have access to the SQhub space (including all the typical features of a co-working space), residents must provide their own development computers and equipment.
To be eligible for the Games Residency, applicants must:
- be a Queensland resident according to Screen Queensland’s definition.
- not currently be employed full-time by a games company
- be experienced with using software tools to contribute to the development of digital games
- available to participate in all shortlisting and onboarding processes
- meet the eligibility requirements for Workforce Australia Self-Employment Assistance Small Business Coaching
- meet the eligibility requirements for Self-Employment Allowance payments under the Small Business Coaching, or be able to self-support yourself during the period of the residency
Applicants with qualifications from relevant tertiary games courses are eligible but such qualifications are not a prerequisite to application.
Screen Queensland will aim to have a good spread of production, art, game design, and programming skills in the program.The program is open to people from all backgrounds. Screen Queensland encourages applications from Aboriginal and Torres Strait Islander people and people from all under-represented backgrounds.
Eligibility for Workforce Australia Self-Employment Assistance Small Business Coaching (excluding allowance)
To be eligible for Workforce Australia’s Self-Employment Assistance Small Business Coaching service delivered by Birdifi Bridge, applicants must:
- be at least 18 years of age
- not be prohibited by law from working in Australia
- not be an overseas visitor on a working holiday visa or an overseas student studying in Australia
- not be an undischarged bankrupt
- intend to develop a business in the games industry, and the business idea is assessed as viable and eligible by Birdifi Bridge
- have a business plan approved by Birdifi Bridge (you will be supported to develop a business plan as part of the residency onboarding process)
- intend to operate your business for the required hours each week (as identified in your Business Plan) for the duration of your participation in Small Business Coaching
- not have received Small Business Coaching in the past 12 months
- agree to enter into a Small Business Coaching Agreement.
Applicants who wish to receive Self-Employment Allowance and Rental Assistance whilst on Small Business Coaching will also need to meet the additional eligibility requirements for Self-Employment Allowance and Rental Assistance.
Eligibility for Self-Employment Allowance and Rental Assistance
To be eligible for Workforce Australia’s Self-Employment Allowance and continue getting Rental Assistance, applicants must:
- meet the eligibility requirements for Workforce Australia’s Self-Employment Assistance Small Business Coaching,
- Receiving eligible Income Support payments from Services Australia on the day before commencing Small Business Coaching. Eligible income support payments include (but are not limited to) JobSeeker, Youth Allowance, AusStudy, ABSTUDY, Disability Support Pension, Parenting Payment and Carers Payment.
- Receiving Rental Assistance payments from Services Australia on the day before commencing Small Business Coaching.
In some instances, participants are able to transfer to Self-Employment Allowance after commencing Small Business Coaching. To do so, participants will need to satisfy Services Australia eligibility requirements for income support.
The Self-Employment Allowance is equal to the single, 22 or over, no children rate of JobSeeker payment. It is paid for up to 39 weeks from the commencement of Small Business Coaching. The rate of payment is not affected by the income from your game development business. You can receive income from outside your business (such as from other work or investments). However if your external income is greater than twice the basic rate of Self-Employment Allowance in a given financial quarter it will affect the amount of your payments.
Most participants in receipt of Income Support Payments will be required to transfer to Self-Employment Allowance upon commencement of their Small Business Coaching Agreement. However, participants may choose to remain on their current Income Support Payment in certain circumstances.
If participants are already receiving Rental Assistance payments on the day before they commence Small Business Coaching, they will continue to receive payments at the same rate (and subject to the same conditions) paid from Services Australia for up to 26 weeks.
For more details about Self-Employment Assistance, please refer to the websites of Workforce Australia or Birdifi Bridge.
Screen Queensland requires applicants to apply through SmartyGrants, providing the following:
- details about yourself and your engagement plans with the residency
- confirmation that you meet the eligibility requirements, including for Self-Employment Assistance (where applicable)
- your CV with a weblink to your portfolio
- a 250-300 word cover letter or video about yourself, detailing your game development skillset, and how you plan to engage with the program
- two (2) written references
Screen Queensland is committed to supporting the participation of applicants from under-represented groups. Please reach out to Screen Queensland if you would like to discuss adapting our application to be more accessible for you.
For regional applicants (those living more than 150km outside of the major metropolitan hubs of Brisbane and the City of Gold Coast) looking to participate in the program Screen Queensland may be able to support you with modest relocation funding. Please reach out to our team to discuss your options.
To participate in the residency, participants must commit to:
- work from the SQHub for at least 60% of the week for the first 39 weeks of the residency (applicants may request flexibility in exceptional circumstances)
- participate in industry events and engage with other participants throughout the residencywork to achieve your game development and business goals
- engage fully in the Self-Employment Assistance Small Business Coaching and meet these requirements.
Applicants should note that failure to meet participation requirements could result in cancellation of Residency and SQhub access.
Self-Employment Assistance Small Business Coaching Requirements
To participate in the Small Business Coaching, delivered by Birdifi Bridge, participants will be required to meet the requirements outlined in their Small Business Coaching Agreement, including:
- engaging with Birdifi Bridge throughout your participation in Small Business Coaching, including attending business mentoring every 8 weeks
- operate your business in accordance with your approved Business Plan (help to develop your business plan will be provided in the residency onboarding process)
- work the required hours in your business (as identified in your Business Plan)
- obtain and maintain appropriate business insurance for the duration of the 12 months coaching
- provide relevant financial information to Birdifi Bridge when required (at least quarterly)
- inform Birdifi Bridge of relevant changes to your circumstances.
Applicants should note that failure to meet these requirements could result in cancellation of your Small Business Coaching (and any payments afforded through the coaching) and in cancellation of participation in the residency and SQhub access.
Upon receipt of applications, Screen Queensland and Birdifi Bridge will review and shortlist applications. Shortlisted applicants will be required to participate in a 4-day workshop on ‘Exploring Self Employment in the Games Industry’. The purpose of the workshop is to help applicants:
- gain a better understanding of what’s involved when starting a business in the Games Industry
- generate and validate business ideas with potential commerciality within the Games industry (ideas that can become businesses) to further develop
- make an informed decision as to whether self-employment in the Games Industry is right for them.
This workshop is anticipated to be run over 4 days, in a hybrid online and face-to-face model. Applicants will be expected to participate in person for 3 of the days at the Birdifi Bridge Brisbane City office. Participants can expect homework during and immediately after the workshop.
Participants will be further assessed based on their participation in this workshop and offers of residency made at the conclusion of the workshop (offers are subject to successful completion of the Residency Onboarding process).
Successful applicants will be required to participate in a Residency onboarding process where they will need to develop a Business Plan (and Cash Flow Forecast) and apply for Small Business Coaching. Successful completion of the Business Plan (and Cash Flow Forecast) is a requirement of acceptance in the Self-Employment Assistance Small Business Coaching program. Birdifi Bridge will support participants in the development of this business plan and application to the Small Business Coaching. Failure to meet these requirements will effect your ability to commence Small Business Coaching and participate in the residency.
The proposed dates for the Screen Queensland Games Residency, including the application and onboarding activities are included in the table below and in the SmartyGrants application form. Whilst all efforts will be made to meet the expected dates, the dates may be subject to change.
Onboarding Stage | Description | Date |
Application Deadline | Application requirements outlined below. | Sun 17 Nov 2024 |
Shortlist Announcement | Screen Queensland will assess applicants and shortlist. | Fri 29 Nov 2024 |
Exploring Self Employment in the Games Industry | This 4-day workshop is designed to explore self-employment with shortlisted residents. Wednesday will be conducted online, all other days are in-person. | Mon 9 Dec to Thu 12 Dec 2024 |
Final Residency Offer | The final selection of residents is completed and applicants enter residence agreement with Screen Queensland. | Fri 13 Dec 2024 |
Self-Employment Assistance Onboarding | Develop a business plan and cash flow forecast for review and approval by Birdifi Bridge. Complete application and sign agreement for Small Business Coaching. | Due Mon 16 Dec 2024 |
Commence Residency | Residents develop games with the support of industry mentorship and Self-Employment Assistance business coaching. | Thu 2 Jan 2025 |
Full-time Residency Ends | Applicants still retain casual access to the SQ hub. | Sept 2025 |
Residency Ends | Applicant support and access to the SQhub ceases. | Dec 2025
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Screen Queensland Residency games that can demonstrate strong potential for commercial market success and have successfully received Games Grants funding may be eligible for additional Investment funding. This fund offers up to $500,000 in exchange for a revenue share agreement with Screen Queensland.
Eligibility Criteria:
- Current and past Residents: The fund is only available to current residents and alumni of the Screen Queensland Games Residency program.
- Games Grants approval: the applicant's game must have been previously approved for the Screen Queensland Games Grants for above a total of $100,000.
Funding Details:
- Amount: Eligible projects can apply for investment funding of up to $500,000 AUD, in addition to grant funds received.
- Games Grants: For projects that have not yet received the maximum funding cap through the Games Grants program, approval for this investment fund will automatically allow projects to access up to the maximum $300,000 in addition to the investment. For clarity, Games Residency projects may now access a maximum of $300,000 from the Games Grants, plus up to $500,000 through this investment.
- Investment structure: In exchange for the investment, Screen Queensland will receive a revenue share from the sales and distribution of the game. Details of the deal vary depending on project risk and investment amount and will be subject to independent market review. Applicants should reach out to the Games team to discuss prior to applying.
- Residency Access: Successful applicants will receive access to SQhub co-working space until the launch of the game and for 2 months after.
Application and Assessment Processes
Alongside a game pitch deck, finance, and production plans, applicants must prove a strong market interest in the game.
Applications will be assessed on the following criteria:
- Market demand and sales potential: Wishlist data, social media performance metrics, press and media coverage, and other indicators of future success.
- Project: Strength of the unique selling point (USP), alignment to a target audience, innovation and quality of the game.
- Production: Quality of the business, marketing and production plans.
- Residency: Cultural fit within Games Residency space.
Applications are open year-round through this SmartyGrants portal.
Applications will be reviewed by a panel of external industry experts and Screen Queensland representatives.
It is encouraged that applicants reach out to the Screen Queensland games team to discuss the project prior to submitting.
Successful applicants will enter contracting with Screen Queensland.
Can I join the residency if I already have a job?
Eligibility for the Screen Queensland Games Residency requires applicants to be committed to working on their Games business for the required hours as a primary activity. Further, eligibility for funding through Self-Employment Allowances requires applicants be currently accessing, or eligible for, government funded Income Support (such as Jobseeker). If you are able to self-support your full participation in the residency, but you are not on Government income support, you may still be eligible for the program.
For more details about Self-Employment Assistance and your eligibility, please refer to the websites of Workforce Australia or Birdifi Bridge, or call Centrelink directly.
Who can be used as a written reference?
Written references can be provided by anyone who can vouch for your character and/or work ethic – this could be a past teacher, past employer, friend or community member.
What should be included in the Business Details section?
Please provide a description of your business idea in 200 words or less, which may include leveraging your games skillset through contract work, a potential game idea, studio concept, target audience, platform and/or monetisation strategy.
If I create a game during my time at the residency, do I own the game?
Screen Queensland takes no ownership of your Intellectual Property. You own your work and any companies or businesses you create in this program.
Screen Queensland may publish content for promotional purposes only. Information about your project may be included in Queensland Government or Screen Queensland press releases and/or Screen Queensland's digital channels. This information may include project name, genre and synopsis, names and past credits of individuals comprising the key creative team.
CONTACT
Screen Queensland Games team
+61 7 3248 0500
games@screenqld.com.au
CURRENT RESIDENTS

she/they
Art
Abbey has a Bachelor of Animation majoring in Art Direction from Griffith University, and has since worked at animation studios including Pixel Zoo and Fika Entertainment. Currently, she is a freelance 2D Artist and Storyboard Artist who lends her expertise to both filmmaking and games projects. Through the residency, she is looking to diversify her skillset further by learning programming and game development.

she/they/her
3d Tech Art
Crystal is a 3D Environment and Technical Artist with over her six years of experience in the games industry. Crystal covers the 3D process from start to finish and is growing her skillset in the mathematical world of shaders, VFX, proc-gen while creating tools and pipelines for other artists. Crystal creates efficient workflow, once reducing a 20 hour build times to 5 minutes and has previously assisted in porting a title to the Nintendo Switch.

he/they
Production
Louis a producer, designer and generalist with over a decade of experience making games and teaching others to do the same. With a love of working with creative, multidisciplinary teams, he strives to bring kindness to the games he creates and to the process of making them.

she/they
Writing
Alexandria is a 2D artist, game writer and game designer with a Bachelor in Game Design. Alexandria has also delved into creative fiction in both written form and in web novels. She has her own small game business called VIXAPLAY that she hopes to expand on.

he/him
Programming
Daniel Tan is a seasoned game developer with over 6 years of professional experience in the industry working at Maxart. He has worked on 20+ projects for clients during this time, leading development on more than a handful of them. These projects range from employee training and VR experiences to full game development. Daniel supported development for Servonauts, Maxart's first released game.
Daniel is passionate about game mechanics and design, aiming to explore unique mechanics and designs that are rarely experienced. He enjoys learning new things and applying them to his craft. He has mentored students through Queensland University of Technology's Games Capstone program providing guidance and support for students and emerging developers.

he/him
Design, Production, 3D Art
Max is a resourceful and passionate game developer with a unique background that bridges analogue and digital design. He began his creative journey in the analogue game space before transitioning into digital game development, where he has showcased his work at events such as the Queensland Games Festival and Netherworld's Indie Dev Nights.
Prior to entering the games industry, Max gained several years of experience obtaining a Diploma of Interior Design and working with CAD software in the interior design sector. This foundation in 3D project work has seamlessly evolved into his current focus, where he applies his skills in Blender to digital game development, exploring character modelling, animation, environments and shaders.
Collaboration and community are at the heart of Max's creative philosophy. He is driven by the belief that the most impactful games are made together, and he brings that spirit into every project, aiming to create experiences that resonate deeply with players.

he/him
Design, Programming, Animation
Ben Fowler is a designer, animator and game developer with degrees in Animation and VFX, and Multimedia Design. Over the past seven years, he has worked across 100+ projects, primarily in marketing design and web development, before shifting focus to interactive storytelling and game creation. He develops stylised indie games under his label, Osh Studio.

he/him
Design
Darcy Morris is a games developer from Brisbane who strives to create games that are inclusive, diverse and expansive. He completed a Bachelor's Degree in Games Design at SAE University College in 2024 as well as a Bachelor of Arts Degree majoring in Drama and Sport Studies in 2018. In this time he has created a number of games across PC, Console, Mobile and VR. Most notably Vartra Abyss—released on Steam at the end of 2024—which is an isometric Vampire ARPG which explores anti-capitalist sentiment in a dark fantastical setting.
Regardless of genre or gameplay, Darcy always strives to create his games with inclusion at the forefront of their design. Being a queer person in this industry has shaped the way in which he views his role as a game developer. He aims to create games that represent and welcome as many different people, from as many different walks of life as possible. He specifically enjoys UX, level design, system design, narrative and UI.

he/him
Audio Design
Oscar is a composer and sound designer specialising in interactive audio. He has been making music and sound design for film, games and theatre for 10 years, working in various styles across a number of projects. After graduating with a Bachelor of Music from QUT, he pursued his interest in games by participating in game jams, and learning to program and make games himself. He is currently focusing on providing freelance audio design and composition through his business, Memory Card Audio.

he/him
Programming
Brett is a recent graduate with a Bachelor of Game Design, minoring in Games Programming, from the University of the Sunshine Coast during which he contributed to multiple collaborative game projects, including serving as lead programmer and team leader on titles like Vivid Tracks, a third-person adventure game, and Wildfire, a physical board game. His experience spans the full development cycle from ideation and prototyping to final delivery using tools such as Unity (C#), Git, Trello, and Agile development methodologies.
Brett's programming expertise is complemented by certifications in Python, JavaScript, MS SQL, and ERD database design, and he's also worked with MongoDB and Azure CosmosDB for cloud-hosted projects.

she/her
2D Character and Concept Artist
Elly-Rose Burrowes is a Brisbane-based 2D artist from North Queensland, known for her vibrant, feminine and quirky digital style. She holds a Bachelor's in Games and Interactive Environments from QUT and a Diploma in Digital Media, blending technical skill with expressive design.
Currently, Elly-Rose is developing multiple game projects including Dungeon Pizza, which showcased at the 2025 Queensland Games Festival. She has also begun freelance work this year, contributing her unique style to numerous clients. Her past roles include Junior Animator and VFX Artist at ChopShop Post, and Creative Community Team Lead at SPLASH, a Roblox studio focused on music development.
Driven and collaborative, Elly-Rose is passionate about bringing bold, imaginative ideas to life.

she/her
2D Concept Art and Animation
Sam is a recent graduate of Griffith University where she studied a Bachelor of Animation. During her studies she worked on three short animated films as a concept artist and 2D animator which are her areas of specialisation. She loves bringing projects to life through the concept design process and following through to animation.

he/she/they
2D Art and Animation
Maggie Buckley is new to the professional game dev scene, coming from training in the animation industry at Griffith university and an internship at Ludo Studio (Bluey). She has continued to develop her skills as an artist by developing multiple art-heavy game projects, contributing to online zines and MAPs (Multiple Animator Projects). They have recently started a small business selling their art at markets and pop culture conventions. Their style has been developed and heavily influenced by internet culture, fashion, games, 2000s cartoons and anime, horror, street art and obscure indie RPGs.

they/them
Programming
Inspired by the universal language—play—Jordan has a passion for expressing their creativity and enthusiasm through the gameplay mechanics and design intentions of games. Jordan recently graduated with an Associate Degree in Game Development majoring in Programming from SAE University College Brisbane.
Jordan is currently rounding out their portfolio while developing an unannounced game that represents and celebrates the fauna, people and places of South-East Queensland that make our home unique while exploring innovative gameplay and story-telling.
Jordan is excited to use this opportunity to build connections in the local industry and hopes to follow and expand on footsteps from the trailblazers of the South-East Queensland game dev community.

he/him
Game Design
Tiger is a game designer with eight years in the industry. He started out as a UI Programmer at Gameloft Brisbane, but currently he is focusing on design. In 2020, Tiger was one of 100 Black games industry professionals from across the globe featured as part of POC in Play's Black History Month.

they/them
Narrative Design, Production
William Hinz is an award-winning narrative designer, producer and playwright, a recipient of the Orloff Family Trust, a Griffin Award Longlister, and an inaugural recipient of both the La Boite X APT program and Screen Australia's Emerging Gamemakers Fund. An IGDA-Foundation and SMART program alumni, they currently serve as the global mentorship coordinator for the IGDA-Foundation. As an artist, William is fascinated by queer history and the lack thereof, non-linear debauchery and violence as a means to odd ends. Their work has been performed globally, taught in the Queensland State English Syllabus and published by Australian Plays Transform.
Having finished their time as a staff writer for Date Everything (recently featured at both Gamescom and Nintendo Direct), they're currently one of 17 artists selected for Screen Queensland's Games Residency program for 2025. To William, there's no scaffold for the perfect game, only a demand for reckless curiosity and relentless care. And that, to them, couldn't be more wonderfully queer.
PAST RESIDENTS
- Alana McAnulty
- Andrew Dowsett
- Anya Collett
- Coen Andrew Hooper
- Corey Horne
- David Chaseling
- David Williams
- Dylan van Beek
- Emily Wilkinson
- James Knight
- Jesse Duke
- Mars Bleach
- Miguel Boura
- Scarlett Ainsworth
- Tex Barnes